3D Character Artist | Game Artist


Hi! I’m Rodrigo Gonçalves, a 3D Character Artist specializing most in 3D Modeling, Digital Sculpting and Texturing for Games, Real-time, or any awesome creative project that I might be a good fit.

• Contact:

+ E-mail: rodrigopixel @ gmail.com
+ Resume/CV
+ Recommendations & Testimonials

• Some works



• Main Skills by Software

+ 3D Modeling & Low-Poly for Games3DSMax, Modo indie.
+ Digital SculptingZbrush.
+ Re-topologyTopoGun, Zbrush, 3DSMax.
+ UV MappingUVlayout, 3DSMax, Zbrush.
+ Baking texturesxNormal, 3DSMax, Maya, TopoGun, Zbrush, Substance Painter, 3D-Coat.
+ Texturing and hand-painted texturesPhotoshop, Zbrush, 3D-coat, Substance Painter.
+ 3D lighting, shading and render3DSMax, Maya, Zbrush.
+ 3D RenderingV-ray, Zbrush.
+ Composition and Post-production imagesPhotoshop.
+ Graphic Design & Digital ArtPhotoshop, Illustrator, Flash.
+ 2D Motion Graphics, Mock-ups & Prototyping.Flash & ActionScript 2.0/3.0
+ Basic video composition and Post-productionAfter Effects
+ Real-time EnginesUnity 3D, Unreal 4, Marmoset Toolbag.

• Publications and Highlights:

* Some recognition and highlights of my work:

+ 1st Place at Artstation’s Challenge 2017 – “Ancient Civilizations: Lost & Found – Game Character Art (real-time)”
+ 2x Top Row at ZbrushCentral.com.
+ 1x Top Row at ArtStation.com.
+ 5x Polycount Recap at Polycount.com.
+ 4x Editor’s Choice at CGSociety.
+ 4x Staff Pick at Sketchfab.com.
+ 1x Marmoset Toolbag Weekly Artist Highlight
+ 1x Marmoset Toolbag Turntable of the Day
+ ZBrushCentral Highlights.
+ 1x Artist Highlight at CGSociety.
+ 2x articles featured at 80 Level website

* Some publications/magazines where my work has been shown: