Blacksmith – Real-time

Project created for the Artstation Art Challenge: “Ancient Civilizations: Lost & Found Game Character Art (Real-time)”. My role: Digital Sculpting, 3d Modeling, Re-topology, UVs, Bake Textures, PBR texturing and post-production. Tools: ZBrush, TopoGun, Photoshop, Substance Painter, 3D-Coat, xNormal, Marmoset Toolbag. Credits: Based on concept art of Tatiana Vetrova. Real-time model Wire-frame – Low-poly Real-time model … Continue reading Blacksmith – Real-time