Character created for Easley-Dunn Games.

My role: Modeling, re-topology, UV & texturing, render and post-production.
Tools: Zbrush, TopoGun, Photoshop, xNormal, 3D-coat, Marmoset Toolbag.
Total tris: 2.840.
Studio: Easley-Dunn Games.

Low-Poly – Real-time model

Game-res model, rendered in Marmoset Toolbag 2, total tris: 2.840.

Textures

Wireframe: Low-Poly

High-Poly