Personal project, created to study “3D character design for games”.

My role: Character Design, Modeling & Digital sculpting, re-topology, UV, texturing and post-production.
Tools: Blender, ZBrush, TopoGun, UVlayout, Substance Painter, Photoshop, 3D-Coat, Marmoset Toolbag.

Low-poly model




Real-time model – Marmoset Viewer

Video – Idle animation

High-poly model