This project was done in 2013 to study 3D character design for games.
My role: Modeling, re-topology, UV & texturing, render and post-production.
Tools: Zbrush, 3DSMax, TopoGun, UVLayout, Photoshop, Marmoset Toolbag.
Total tris: 22.018.
Credits: This is a fan art and for studies purposes only.
Real-time model – Marmoset Viewer
This model was modeled, painted in Zbrush. Also, I created some base meshes with 3DSMax and re-topology in TopoGun.
I created 2 UVs with 4096x4096px, one for the head and another for the body. Here are the textures maps that I used.