This project was done in 2013 to study 3D character design for games.

My role: Modeling, re-topology, UV & texturing, render and post-production.
Tools: Zbrush, 3DSMax, TopoGun, UVLayout, Photoshop, Marmoset Toolbag.
Total tris: 22.018.
Credits: This is a fan art and for studies purposes only.

Real-time model – Marmoset Viewer

High-Poly

This model was modeled, painted in Zbrush. Also, I created some base meshes with 3DSMax and re-topology in TopoGun.


Low-Poly

I did the re-topology with TopoGun, after I checked the meshes with 3DSmax. The mesh has a total of 22.018 triangles.

Textures

I created 2 UVs with 4096x4096px, one for the head and another for the body. Here are the textures maps that I used.

Head textures maps

Body textures maps

Low-Poly images & WIPs

Some Work in Progress images rendered in Marmoset Toolbag 1.

Breakdown images