Project created for the Artstation Art Challenge: “Beneath the Waves Game Character Art (Real-time)”.


My role:
Digital Sculpting, 3d Modeling, Re-topology, UVs, Bake Textures, PBR texturing and post-production.
Tools: ZBrush, TopoGun, Photoshop, Substance Painter, 3D-Coat, xNormal, Marmoset Toolbag.
Credits: Based on concept art of Taran Fiddler.

Real-time model





Wire-frame: Real-time




Real-time model – Marmoset Viewer


Real-time model – Sketchfab

Textures maps & UV sets


High-poly model





Breakdowns