TOP ROW ZbrushCentral


Project to study and improve the workflow for “Real-time 3D characters”, done during the workshop with Danilo Athayde. Based and inspired on the Concept art of Gilles Ketting.

My role:
Digital Sculpting, 3d Modeling, Re-topology, UVs, Bake Textures, PBR texturing and post-production.
Tools: Zbrush, TopoGun, Photoshop, 3D-Coat, Marmoset Toolbag.
Credits: Based on concept art of Gilles Ketting. 3D Fan art based on the game “Empire” by Crazy Monkey Studios.

Real-time model

Breakdown images

Weapons/Props – Low-poly

Textures maps

Wire-frame – Low-poly



High-poly model


Breakdowns