Character created for Easley-Dunn Games.

My role: Modeling, re-topology, UV & texturing, render and post-production.
Tools: Zbrush, TopoGun, Photoshop, xNormal, 3D-coat, Marmoset Toolbag.
Total tris: 2.967.
Studio: Easley-Dunn Games.

Low-Poly – Real-time model





Textures


Wireframe: Low-Poly

High-Poly


High-poly – WIP