The Warchief: Real-time

Project to study and improve the workflow for “Real-time 3D characters”, done during the workshop with Danilo Athayde. Based and inspired on the Concept art of Gilles Ketting. My role: Digital Sculpting, 3d Modeling, Re-topology, UVs, Bake Textures, PBR texturing and post-production. Tools: Zbrush, TopoGun, Photoshop, 3D-Coat, Marmoset Toolbag. Credits: Based on concept art of … Read More

Knight: Real-time

Project to study about “3D characters for Games Next-Gen” done during the workshop with Gilberto Magno. Based on the Concept art of Riiick. My role: Modeling, re-topology, UV, texturing, render and post-production. Tools: Zbrush, Photoshop, After Effects, TopoGun, xNormal, Marmoset Toolbag. Credits: Based on concept art of Riiick. Real-time model – Marmoset Viewer High-poly Low-Poly … Read More

Skeletor: Fan Art Real-time

Project to study and improve the workflow for “Real-time 3D characters”. Based on concept art of Alberto Camara. My role: Digital Sculpting, 3d Modeling, Re-topology, UVs, Bake Textures, PBR texturing and post-production. Tools: Zbrush, TopoGun, Photoshop, Substance Painter, 3D-Coat, Marmoset Toolbag. Credits: Based on concept art of Alberto Camara. Realtime – Low-poly – Marmoset Viewer … Read More

Orc Warrior: Real-time

Project to study 3D characters for games. Based on the Concept art of Max Grecke. My role: Modeling & Digital sculpting, re-topology, UV, texturing and post-production. Tools: Zbrush, TopoGun, Photoshop, 3D-Coat, Marmoset Toolbag. Credits: Based on the Concept art of Max Grecke. Low-poly model Real-time model – Marmoset Viewer Textures maps Low-poly: Wire-frame High-poly model … Read More

Baby Yoda: 3D Fan Art – Real-time

Baby Yoda: 3D Fan Art – Real-time. Time-lapse video of my live stream that I’ve done over Twitch. My role: Digital Sculpting & Modeling, Retopology, UV, Bake Textures, Texturing & LookDev and post-production images. Tools: ZBrush, Blender 2.8+, Topogun, UVlayout, Substance Painter, Marmoset Toolbag and Photoshop. Concept Art: Based on the concept of Rafael De … Read More

Green Lantern: Fan Art

Project done to study about 3D modeling for cinematics & 3D illustration. Concept art by Danny Araya. My role: Modeling, re-topology, UV, texturing, shading, render and post-production. Credits: Concept art by Danny Araya. High-poly model High-poly – Clay render High-poly – Wire-frame Breakdowns Render passes Wire-frame High-poly model

Gargoyles: Lexington – Fan Art

Project to study about 3D modeling with Zbrush. Based on concept art of Ryan Lang. My role: Modeling, texturing, render and post-production. Credits: Based on concept art of Ryan Lang. High-poly Breakdown

Cammy: Fan Art

Project to study about 3D modeling with Zbrush. I got inspired by the concept art of Adam Ford. My role: Modeling, texture, render and post-production. Credits: Project created for studies purposes only. Fan Art based on the Street Fighter series – © Capcom. Breakdown & WIPs

Mai Shiranui: Fan Art

Project to study about 3D modeling with Zbrush and to participate in 3D Fan Art Challenge. My role: Modeling, render and post-production. Tools: Zbrush, TopoGun and Photoshop. Credits: This is a fan art and for studies purposes only.

Shadow Moon: Fan Art – Real-time

This project was done in 2013 to study 3D character design for games. My role: Modeling, re-topology, UV & texturing, render and post-production. Tools: Zbrush, TopoGun, Photoshop, 3D-Coat, Marmoset Toolbag. Total tris: 22.018. Credits: This is a fan art and for studies purposes only. Real-time model – Marmoset Viewer High-Poly Low-Poly Textures Head textures maps … Read More