Project done to study low-poly modeling with Blender 2.8+ and hand-painted textures for games. Based on the awesome Concept art of Nik Henderson.
My role: Low-poly Modeling, UV, Hand-painted texturing and post-production.
Tools: Blender 2.8+, UVlayout, Photoshop, 3D-Coat, Marmoset Toolbag.
Credits: Based on the awesome Concept art of Nik Henderson.
Real-time model – Marmoset Viewer
Final lowpoly model hand-painted with light hand-painted (baked light).
Final lowpoly model hand-painted with dynamic light.