Personal project created to study 3D characters for games based on awesome concept art of Abel Oroz.

My role:
Digital Sculpting, 3D Modeling, Re-topology, UVs, Bake Textures, PBR texturing and post-production.
Tools: ZBrush, Blender, TopoGun, UV-Layout, Photoshop, Substance Painter, 3D-Coat, Marmoset Toolbag.
Credits: Based on concept art of Abel Oroz.

Real-time model

Video – Turntable

Real-time model – Neutral pose

Real-time model: Breakdown

High-poly model

All Skins

All Skins:menu mock-up video