This project was done in 2013 to study 3D character design for games.
My role: Modeling, re-topology, UV & texturing, render and post-production.
Tools: Zbrush, TopoGun, Photoshop, 3D-Coat, Marmoset Toolbag.
Total tris: 22.018.
Credits: This is a fan art and for studies purposes only.
Real-time model – Marmoset Viewer
High-Poly
Low-Poly
Textures
Head textures maps
Body textures maps