Project to study and improve the workflow for “Real-time 3D characters”. Based on concept art of Alberto Camara.


My role:
Digital Sculpting, 3d Modeling, Re-topology, UVs, Bake Textures, PBR texturing and post-production.
Tools: Zbrush, TopoGun, Photoshop, Substance Painter, 3D-Coat, Marmoset Toolbag.
Credits: Based on concept art of Alberto Camara.

Realtime – Low-poly – Marmoset Viewer

UV sets

Albedo/Diffuse textures.

High-poly model

Breakdowns