Project to study about “3D characters for Games Next-Gen” done during the workshop with Gilberto Magno. Based on the Concept art of Riiick.

My role:
Modeling, re-topology, UV, texturing, render and post-production.
Tools: Zbrush, Photoshop, After Effects, TopoGun, xNormal, Marmoset Toolbag.
Credits: Based on concept art of Riiick.

Real-time model – Marmoset Viewer


High-poly

Low-Poly



Breakdown, tricks & tips