Personal project, a real-time lowpoly scene 3D that I’ve design from scratch to study a bit of environment/props and overall lowpoly workflows for games.

My role: Low-poly Modeling, UV, texturing, LookDev, render and post-production.
Tools: UVlayout, Photoshop, 3D-coat, Substance Painter, Marmoset toolbag.

Time-lapse Video

Low-poly scene



Breakdowns

Modeling

UV Set

Fire effect – sprite sheet animation