Project to study about “3D characters for Games Next-Gen” done during the workshop with Gilberto Magno. Based on the Concept art of Riiick.

Thanks all friends who have supported me to be a better artist!

My role:
Modeling, re-topology, UV, texturing, render and post-production.
Tools: Zbrush, 3DSMax, VRay, Photoshop, After Effects, TopoGun, xNormal, Marmoset Toolbag.
Credits: Based on concept art of Riiick.

Real-time model

Better watch in HD! :)


High-poly

Modeled with Zbrush and 3dsmax, retopology with Topogun. For rendering, I brought the decimation model from Zbrush, rendered with VRay and post-production with Photoshop.

Low-Poly

I did re-topology with Topogun. The Knight has 45.883 total triangles, while the Axe has 2.068 triangles.


Breakdown, tricks & tips