Project to study about “3D characters for Games Next-Gen” done during the workshop with Gilberto Magno. Based on the Concept art of Riiick.

My role:
Modeling, re-topology, UV, texturing, render and post-production.
Tools: Zbrush, Photoshop, After Effects, TopoGun, xNormal, Marmoset Toolbag.
Credits: Based on concept art of Riiick.

Low-Poly – Marmoset Viewer


Modeled with Zbrush and 3dsmax, retopology with Topogun. For rendering, I brought the decimation model from Zbrush, rendered with VRay and post-production with Photoshop.


I did re-topology with Topogun. The Knight has 45.883 total triangles, while the Axe has 2.068 triangles.

Breakdown, tricks & tips