Project to study about “3D characters for Games Next-Gen” done during the workshop with Gilberto Magno. Based on the Concept art of Riiick.
My role: Modeling, re-topology, UV, texturing, render and post-production.
Tools: Zbrush, Photoshop, After Effects, TopoGun, xNormal, Marmoset Toolbag.
Credits: Based on concept art of Riiick.