Baby Yoda: 3D Fan Art – Real-time

Baby Yoda: 3D Fan Art – Real-time. Time-lapse video of my live stream that I’ve done over Twitch. My role: Digital Sculpting & Modeling, Retopology, UV, Bake Textures, Texturing & LookDev and post-production images. Tools: ZBrush, Blender 2.8+, Topogun, UVlayout, Substance Painter, Marmoset Toolbag and Photoshop. Concept Art: Based on the concept of Rafael De … Read More

Green Lantern: Fan Art

Project done to study about 3D modeling for cinematics & 3D illustration. Concept art by Danny Araya. My role: Modeling, re-topology, UV, texturing, shading, render and post-production. Credits: Concept art by Danny Araya. High-poly model High-poly – Clay render High-poly – Wire-frame Breakdowns Render passes Wire-frame High-poly model

Gargoyles: Lexington – Fan Art

Project to study about 3D modeling with Zbrush. Based on concept art of Ryan Lang. My role: Modeling, texturing, render and post-production. Credits: Based on concept art of Ryan Lang. High-poly Breakdown

Cammy: Fan Art

Project to study about 3D modeling with Zbrush. I got inspired by the concept art of Adam Ford. My role: Modeling, texture, render and post-production. Credits: Project created for studies purposes only. Fan Art based on the Street Fighter series – © Capcom. Breakdown & WIPs

Mai Shiranui: Fan Art

Project to study about 3D modeling with Zbrush and to participate in 3D Fan Art Challenge. My role: Modeling, render and post-production. Tools: Zbrush, TopoGun and Photoshop. Credits: This is a fan art and for studies purposes only.

Shadow Moon: Fan Art – Real-time

This project was done in 2013 to study 3D character design for games. My role: Modeling, re-topology, UV & texturing, render and post-production. Tools: Zbrush, TopoGun, Photoshop, 3D-Coat, Marmoset Toolbag. Total tris: 22.018. Credits: This is a fan art and for studies purposes only. Real-time model – Marmoset Viewer High-Poly Low-Poly Textures Head textures maps … Read More

Bob Bump: Real-time – Character Design

Personal project done to study about 3D character creation for games. My role: Character design, modeling, re-topology, UV, texturing, post-production. Tools: Zbrush, Photoshop, TopoGun, xNormal, Marmoset Toolbag. Total tris: 14.376. Bob Bump Turntable High-Poly model Low-Poly Model Textures Body texture maps Props texture maps Breakdown

Marvin the Martian: Fan Art

Fan Art done to study about 3D modeling and texturing workflows for cinematics & 3D illustration. My role: 3D Modeling & Digital Sculpting, re-topology, UV, texturing, shading, render and post-production. Tools: Zbrush, TopoGun, 3D-Coat, Photoshop, Marmoset Toolbag. Credits: Concept art by Warner Bros. This project is a Fan Art and for studies purposes only. Real-time: … Read More

Haunted Armor

Character created for Easley-Dunn Games. My role: Modeling, re-topology, UV & texturing, render and post-production. Tools: Zbrush, TopoGun, Photoshop, xNormal, 3D-coat, Marmoset Toolbag. Total tris: 4.978. Studio: Easley-Dunn Games. Low-Poly – Real-time model Textures Low-Poly wire-frame High-Poly

Wizard

Character created for Easley-Dunn Games. My role: Modeling, re-topology, UV & texturing, render and post-production. Tools: Zbrush, TopoGun, Photoshop, xNormal, 3D-coat, Marmoset Toolbag. Total tris: 2.967. Studio: Easley-Dunn Games. Low-Poly – Real-time model Textures Wireframe: Low-Poly High-Poly High-poly – WIP