Joe Blow: Skin 01 – Real-time Fan Art

Personal project created to study 3D characters for games based on awesome concept art of Abel Oroz. My role: Digital Sculpting, 3D Modeling, Re-topology, UVs, Bake Textures, PBR texturing and post-production. Tools: ZBrush, Blender, TopoGun, UV-Layout, Photoshop, Substance Painter, 3D-Coat, Marmoset Toolbag. Credits: Based on concept art of Abel Oroz. Real-time model Video – Turntable … Read More

Joe Blow: Skin 02 – Real-time Fan Art

Personal project created to study 3D characters for games based on awesome concept art of Abel Oroz. My role: Digital Sculpting, 3D Modeling, Re-topology, UVs, Bake Textures, PBR texturing and post-production. Tools: ZBrush, Blender, TopoGun, UV-Layout, Photoshop, Substance Painter, 3D-Coat, Marmoset Toolbag. Credits: Based on concept art of Abel Oroz. Real-time model Video – Turntable … Read More

Joe Blow: Skin 03 – Real-time Fan Art

Personal project created to study 3D characters for games based on awesome concept art of Abel Oroz. My role: Digital Sculpting, 3D Modeling, Re-topology, UVs, Bake Textures, PBR texturing and post-production. Tools: ZBrush, Blender, TopoGun, UV-Layout, Photoshop, Substance Painter, 3D-Coat, Marmoset Toolbag. Credits: Based on concept art of Abel Oroz. Real-time model Video – Turntable … Read More

Joe Blow: Skin 04 – Real-time Fan Art

Personal project created to study 3D characters for games based on awesome concept art of Abel Oroz. My role: Digital Sculpting, 3D Modeling, Re-topology, UVs, Bake Textures, PBR texturing and post-production. Tools: ZBrush, Blender, TopoGun, UV-Layout, Photoshop, Substance Painter, 3D-Coat, Marmoset Toolbag. Credits: Based on concept art of Abel Oroz. Real-time model Video – Turntable … Read More

Joe Blow: Skin 05 – Real-time Fan Art

Personal project created to study 3D characters for games based on awesome concept art of Abel Oroz. My role: Digital Sculpting, 3D Modeling, Re-topology, UVs, Bake Textures, PBR texturing and post-production. Tools: ZBrush, Blender, TopoGun, UV-Layout, Photoshop, Substance Painter, 3D-Coat, Marmoset Toolbag. Credits: Based on concept art of Abel Oroz. Real-time model Video – Turntable … Read More

Joe Blow: Skin 06 – Real-time Fan Art

Personal project created to study 3D characters for games based on awesome concept art of Abel Oroz. My role: Digital Sculpting, 3D Modeling, Re-topology, UVs, Bake Textures, PBR texturing and post-production. Tools: ZBrush, Blender, TopoGun, UV-Layout, Photoshop, Substance Painter, 3D-Coat, Marmoset Toolbag. Credits: Based on concept art of Abel Oroz. Real-time model Video – Turntable … Read More

Joe Blow: Skin 07 – Real-time Fan Art

Personal project created to study 3D characters for games based on awesome concept art of Abel Oroz. My role: Digital Sculpting, 3D Modeling, Re-topology, UVs, Bake Textures, PBR texturing and post-production. Tools: ZBrush, Blender, TopoGun, UV-Layout, Photoshop, Substance Painter, 3D-Coat, Marmoset Toolbag. Credits: Based on concept art of Abel Oroz. Real-time model Video – Turntable … Read More

Joe Blow: Skin 08 – Real-time Fan Art

Personal project created to study 3D characters for games based on awesome concept art of Abel Oroz. My role: Digital Sculpting, 3D Modeling, Re-topology, UVs, Bake Textures, PBR texturing and post-production. Tools: ZBrush, Blender, TopoGun, UV-Layout, Photoshop, Substance Painter, 3D-Coat, Marmoset Toolbag. Credits: Based on concept art of Abel Oroz. Real-time model Video – Turntable … Read More

Joe Blow: Skin 09 – Real-time Fan Art

Personal project created to study 3D characters for games based on awesome concept art of Abel Oroz. My role: Digital Sculpting, 3D Modeling, Re-topology, UVs, Bake Textures, PBR texturing and post-production. Tools: ZBrush, Blender, TopoGun, UV-Layout, Photoshop, Substance Painter, 3D-Coat, Marmoset Toolbag. Credits: Based on concept art of Abel Oroz. Real-time model Video – Turntable … Read More

Joe Blow: Skin 10 – Real-time Fan Art

Personal project created to study 3D characters for games based on awesome concept art of Abel Oroz. My role: Digital Sculpting, 3D Modeling, Re-topology, UVs, Bake Textures, PBR texturing and post-production. Tools: ZBrush, Blender, TopoGun, UV-Layout, Photoshop, Substance Painter, 3D-Coat, Marmoset Toolbag. Credits: Based on concept art of Abel Oroz. Real-time model Video – Turntable … Read More