Gargoyle

Character created for Easley-Dunn Games. My role: Modeling, re-topology, UV & texturing, render and post-production. Tools: Zbrush, TopoGun, Photoshop, xNormal, 3D-coat, Marmoset Toolbag. Total tris: 2.840. Studio: Easley-Dunn Games. Low-Poly – Real-time model Game-res model, rendered in Marmoset Toolbag 2, total tris: 2.840. Textures Wireframe: Low-Poly High-Poly

Anubis

Character created for Easley-Dunn Games. My role: Modeling, re-topology, UV & texturing, render and post-production. Tools: Zbrush, TopoGun, Photoshop, xNormal, 3D-coat, Marmoset Toolbag. Total tris: 2.342. Studio: Easley-Dunn Games. Low-Poly Game-res model, rendered in Marmoset Toolbag 2, total tris: 2.342. Textures Wireframe: Low-Poly High-Poly

Speedy Ghoul

Character created for Easley-Dunn Games. My role: Modeling, re-topology, UV & texturing, render and post-production. Tools: Zbrush, TopoGun, Photoshop, xNormal, 3D-coat, Marmoset Toolbag. Total tris: 1.650. Studio: Easley-Dunn Games. Low-Poly Game-res model, rendered in Marmoset Toolbag 2, total tris: 1.650. Textures Wireframe: Low-Poly High-Poly

Toysburg – Low-poly models

Characters created for Toysburg mobile game by Angry Mob Games. I was responsible for Low-poly Modeling and Hand-Painted texturing 20 characters and creatures, following an already established art style. Concept Arts done by Angry Mob Games. My role: Low-Poly Modeling, UV and Hand-Painted textures. Tools: ZBrush, Blender, TopoGun, 3D-Coat, Photoshop, Marmoset Toolbag. Total tris: Around … Read More

Low-poly scene – Model Kit

Personal project, a real-time lowpoly scene 3D that I’ve design from scratch to study a bit of environment/props and overall lowpoly workflows for games. My role: Low-poly Modeling, UV, texturing, LookDev, render and post-production. Tools: UVlayout, Photoshop, 3D-coat, Substance Painter, Marmoset toolbag. Time-lapse Video Low-poly scene Breakdowns Modeling UV Set Fire effect – sprite sheet … Read More

Hand-Paint Low-poly Scene: Fan Art

Project done to study low-poly modeling and hand-painted textures for games. Based on the awesome Concept art of Studio Mouette & Bee And Bird Animation Studios. My role: Modeling, UV, texturing and post-production. Tools: 3D-coat, Photoshop, Marmoset Toolbag. Total tris: 5.711. Credits: Concept art of Studio Mouette & Bee And Bird Animation Studios. Low-Poly Real-time … Read More

Fishing Boat: Fan Art 3D – Low-poly hand-paint

Project done to study low-poly modeling with Blender 2.8+ and hand-painted textures for games. Based on the awesome Concept art of Nik Henderson. My role: Low-poly Modeling, UV, Hand-painted texturing and post-production. Tools: Blender 2.8+, UVlayout, Photoshop, 3D-Coat, Marmoset Toolbag. Credits: Based on the awesome Concept art of Nik Henderson. Low-poly model Turntable Video Your … Read More

Cartoon Sketch

Personal project to study about 3D modeling with Zbrush. Cartoon sketch based on the concept art of Tony Neto. My role: Modeling, render and post-production. Tools: Zbrush and Photoshop. Concept Art: Tony Neto. Breakdown & WIPs